I was tasked with implementing interesting button animations and did some competitive research of other cozy, incremental games.
Then I referenced some tutorials, I created a customized shader and squish-and-squeeze animations.
These implementations are visible on the home screen - shown to the right.
Gameplay Synchronization
While polishing and testing our final builds, we received feedback regarding the accessibility of customizing settings like the background music level, and I implemented this accessibility feature with C# scripting.
Note: In the submission build of the Soul Haven, you can not adjust the music volume after leaving the home screen, but your adjusted music levels are saved in the next scenes!